Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.2
2021.1
2021.2
2021.2.9f1
2021.3
2022.1
Issue ID
1413352
Regression
No
"The Prefab you want to instantiate is null" error appears after switching between "Texture" and "Sprite" when generating a GO
How to reproduce:
1. Open project "GameObjectImporter.zip"
2. Select "testAsset.myabc" (Assets > testAsset)
3. In the Inspector window enable the "Generate Game Object" setting and press the "Apply" button
4. In the Inspector window disable the "Generate Game Object" setting and press the "Apply" button
5. Observe the Console window
Expected result: No errors
Actual result: "ArgumentException: The Prefab you want to instantiate is null." error appears
Reproducible with: 2020.2.0a17, 2020.2.0b9 2021.1.0a1, 2021.1.28f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0a5
Not reproducible with: 2020.2.0b10, 2020.2.7f1, 2020.3.33f1, 2022.1.0a6, 2022.1.0b16, 2022.2.0a10
Could not test with: 2019.4.38f1, 2020.1.17f1, 2020.2.0a16 (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6