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Won't Fix
Won't Fix in 6000.4.X
Votes
0
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113564
Regression
Yes
The name of the last string with a [TextArea] attribute is rendered in the top left corner of the Script Component when the CustomEditor class is used
How to reproduce:
1. Open the “Empty.zip“ project
2. Open the “Scene” Scene
3. Select “Notes” in the Hierarchy
4. Observe the Inspector
Expected result: Nothing is rendered out of the ordinary
Actual result: There is “Notes“ at the top left corner of the “Notes“ Component
Reproducible in: 6000.0.16f1, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Not reproducible in: 6000.0.15f1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The bug reproduces even when the CustomEditor class has content
- If the last variable is not a [TextArea] string, the bug will not reproduce
- Might be related to the “Multi-object editing not supported” info in the inspector (though in the script there is the [CanEditMultipleObjects] attribute)
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We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
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Resolution Note (6000.4.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!