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Feature Request
Votes
0
Found in
2021.3.39f1
2022.3.32f1
6000.0.5f1
Issue ID
UUM-73658
Regression
No
The Joint Anchor position remains the same when the GameObject is dynamically scaled
How to reproduce:
1. Open the “JoinAnchorsBug.zip” project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Game view
Expected results: The Red Cube is touching and follows the left side of the Blue Cube
Actual results: The Red Cube does not follow the left side of the Blue Cube
Reproducible in: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Workaround: Create a script that updates the anchor position, based on the scale of the GameObject
Notes:
- In version 6000.0.5f1, the correct behavior is shown by the Green Cube using a custom script, where the scale change is respected and the anchor position is changed based on it, in other versions the workaround does not work
- The current application of this feature, does not allow the anchor position to be respective to the scale
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Resolution Note:
Hello! We've marked this issue as a feature request for us to consider in future versions. By design joints do not respect scaling at runtime as things stand right now. Enabling scaling by default can break other cases where one would want the anchors to stay static regardless of runtime scaling.
Cheers,
AlexRvn