Search Issue Tracker
Fixed in 2021.3.36f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 6000.0.X, 6000.0.0b11
Votes
0
Found in
2021.3.5f1
2022.3.16f1
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-3533
Regression
No
The first dropdown menu element is selected when selecting the last element when GenericMenu.allowDuplicateNames is set to true
How to reproduce:
1. Open project "BugReport.zip"
2. Open "Scene" Scene (Assets>Scene)
3. In the Hierarchy window select "GameObject"
4. In the Inspector window press button "Item X"
5. Choose the last "Item X"
6. Again press the button "Item X"
7. Observe which "Item X" is selected
Expected result: Last "Item X" is selected
Actual result: First "Item X" is selected
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12
Notes:
- In the "Test (script)" Component "Selected" window is showing the right selected item number
- Bug occurs when there are some elements with the same names
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment