Search Issue Tracker
Active
Votes
0
Found in [Package]
3.0.1-preview.2
Issue ID
1216855
Regression
No
The FBX Exporter does not remap a Material when it's applied to the exported GameObject and has a name that contains any spaces
How to reproduce:
1. Open the project "case_1216855-Fbx_Exporter"
2. Open the scene "SampleScene"
3. Select the GameObject "Sphere Emission Color" in the Hierarchy and notice that the Material "Emission Color" is applied
4. Right-click on the GameObject "Sphere Emission Color" in the Hierarchy
5. Select "Export To FBX..." in the Context Menu
6. Select "Export" in the Export Options window
7. Select the "Sphere Emission Color" in the Assets folder in the Project window
8. Observe the results in the Remapped Materials section in the Inspector
Expected results: the name of the Remapped Material is "Emission Color" is the same as the Material's "Emission Color"
Actual results: the name of the Remapped Material "Emission_Color" is not the same as the Material's name "Emission Color"
Reproducible with: 3.0.1-peview.2 (2018.4.16f1, 2019.3.1f1, 2020.1.0a24)
Could not test with: 2017.4.37f1 because FBX Exporter package is not supported
Notes:
1. It works fine when there aren't any spaces in a Material's name
2. There is an underscore in the Remapped Material's name instead of each space in the Material's name applied in the GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment