Search Issue Tracker
Fixed
Votes
0
Found in
5.0.1p3
Issue ID
701373
Regression
No
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:
1) Open a new project
2) Build it with default settings for Windows
3) Find the .exe file
4) Right click it -> Properties -> Digital signatures
5) Open the details of Unity Technologies SF signature and notice it is valid
6) Back in Unity Editor Go to Build Settings -> Player Settings and change the Default Icon to any other
7) After building the new .exe file repeat step #4
8) Open the details of the signature and notice it is no more valid
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment