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Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2022.3.4f1, 2023.1.X, 2023.2.X
Votes
0
Found in
2019.4.39f1
2020.3.34f1
2021.3.3f1
2022.1.2f1
2022.2.0a15
2022.3.2f1
Issue ID
UUM-1839
Regression
No
Textures using CustomRenderTexture are not rendered when using specific Graphics APIs
How to reproduce:
1. Download the attached project 'CustomRenderTextureBug.zip'
2. Make sure the Graphics API in Player Settings is set to Metal
3. Build and Run on macOS (other platforms can be used too, see notes for selecting required Graphics API)
Expected result: The bottom square has red textures rendered
Actual result: The bottom square is black
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Tested with:
macOS 12.3 (Intel)
Windows 10
Reproducible on (testing with OpenGLES3):
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Not reproducible on (testing with OpenGLES3):
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
Notes:
- Does not reproduce in Editor Play mode
- Does not reproduce on iOS (Metal)
- On macOS: reproduces with Metal/does not reproduce with OpenGL Core
- On Android: reproduces with OpenGLES3/does not reproduce with Vulkan
- On Windows: reproduces with OpenGL Core, OpenGLES3/does not reproduce with Vulkan, Direct3D11
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