Search Issue Tracker
Duplicate
Votes
1
Found in
2021.1.0a1
2021.1.0f1
2021.2
Issue ID
1324096
Regression
Yes
[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears after saving the Scene
How to reproduce it:
1. Open the attached project "1324096.zip"
2. Load the "Map 1" Scene
3. Save the Scene by clicking the Menu Bar > File > Save
4. Observe texts in the Game view
Expected result: Nothing changes and texts doesn't disappear in the Game view
Actual result: texts disappear in the Game view
Reproducible with: 2021.1.0a1, 2021.1.1f1, 2021.2.0a12 (3.0.4)
Not reproducible with: 2019.4.23f1 (2.1.4), 2020.3.3f1 (3.0.4)
Could not test with: 2018.4.33f1 (1.5.4) (there is no "LiberationSans SDF - Fallback" Font)
Notes:
- Only reproducible when the text which uses "LiberationSans SDF - Fallback" Font
- Workaround: Reload the Scene or enter and leave the Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1341814