Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.5f1
Issue ID
1126622
Regression
No
[Terrain] Trees are not painted on neighbouring terrain when painting on the edge of terrain
To reproduce:
1. Open any project
2. Create one terrain
3. Create a Neighbor Terrain
4. In Terrain's Inspector window, select Paint Trees
5. Try painting trees on the touching edges of the two terrains
Actual: trees are only painted on one terrain (disregarding the brush highlight)
Expected: Trees are painted in the area highlighted by the brush (even when it spans across terrain tiles), just like when painting the heightmap.
Reproduced in: 2017.4.20f1, 2018.3.6f1, 2019.1.0b4, 2019.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment