Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b15
Issue ID
652320
Regression
Yes
[Terrain] Rotating camera with terrain trees present costs huge performance spike
To reproduce this issue:
1. Open the attached project
2. Open 'TreeRepro' scene
3. Open profiler
4. Play the scene
5. Rotate the camera when trees are visible
6. Profiler shows clear spikes
7. Notice Camera.Render -> Culling -> Terrain.Trees.Render taking around 1.30ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment