Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
945407
Regression
No
Terrain Collider inspector's info is out of bounds, when inspector is scrolled down and EditBounds is untoggled
To reproduce:
1. Create terrain.
2. Add cloth component. (or any other component which would have "Edit bounds" or "Edit constraints" button)
3. Press "Edit Bounds" on Skinned Mesh Renderer (sam with "Edit Constraints" on Cloth component)
4. Scroll to the very bottom of inspector.
5. Press "Edit Bounds" on Skinned Mesh Renderer again.
Expected result: Terrain Collider's info stays in it's own box.
Actual result: Terrain Collider's info moves out of bounds.
Reproducible: 5.6.3p1, 2017.1.1f1, 2017.2.0b10
Fixed on: 2017.3.0a3
Workarounds:
Does not reproduce if "Terrain Collider" is minimized.
Or if Inspector is not scrolled to the bottom.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment