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Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b11
Issue ID
1014631
Regression
No
[HDRP][Template] Exceptions are thrown while switching platform to WebGL and assets are unlit, in High End SRP template project
Exceptions are thrown while switching platform to WebGL and assets are unlit.
Steps to repro:
1. Open the Unity editor > Create a new project.
2. Select High-End SRP option from the Template drop-down menu > Create project.
3. Go to Build Settings > Select WebGL > Switch platform.
Observe the exceptions in the console window and unlit assets in the scene view.
Expected Result :
Assets in the scene should be lit.
Reproducible on :
2018.2.0a5, 2018.1.0b11, 2018.1.0b10, 2018.1.0b6.
Environment :
Occurring on Windows10, Windows 7, Mac 10.12
NOTE: For MAC 10.13, please refer this bug: https://fogbugz.unity3d.com/f/cases/1010262/
Stack trace:
UnityException: Failed to create 2D array texture because of invalid parameters.
UnityEngine.Texture2DArray.Internal_Create (UnityEngine.Texture2DArray mono, Int32 w, Int32 h, Int32 d, TextureFormat format, Boolean mipmap, Boolean linear) (at C:/buildslave/unity/build/Runtime/Export/Texture.bindings.cs:140)
UnityEngine.Texture2DArray..ctor (Int32 width, Int32 height, Int32 depth, TextureFormat format, Boolean mipmap, Boolean linear) (at C:/buildslave/unity/build/Runtime/Export/Texture.cs:434)
UnityEngine.Experimental.Rendering.HDPipeline.Lit.Build (UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset hdAsset) (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.1-preview/HDRP/Material/Lit/Lit.cs:276)
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline+<HDRenderPipeline>c__AnonStorey0.<>m__0 (UnityEngine.Experimental.Rendering.HDPipeline.RenderPipelineMaterial material) (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.1-preview/HDRP/HDRenderPipeline.cs:222)
System.Collections.Generic.List`1[UnityEngine.Experimental.Rendering.HDPipeline.RenderPipelineMaterial].ForEach (System.Action`1 action) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361)
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline..ctor (UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset asset) (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.1-preview/HDRP/HDRenderPipeline.cs:222)
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipelineAsset.InternalCreatePipeline () (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.high-definition@1.1.1-preview/HDRP/HDRenderPipelineAsset.cs:14)
UnityEngine.Experimental.Rendering.RenderPipelineAsset.CreatePipeline () (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:19)
UnityEngine.Experimental.Rendering.RenderPipelineManager.PrepareRenderPipeline (IRenderPipelineAsset pipe) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:51)
UnityEngine.Experimental.Rendering.RenderPipelineManager.DoRenderLoop_Internal (IRenderPipelineAsset pipe, UnityEngine.Camera[] cameras, IntPtr loopPtr) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:24)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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