Search Issue Tracker
Active
Under Consideration for 1.7.X, 1.8.X
Votes
0
Found in [Package]
1.7.0
1.8.0-pre.1
Issue ID
ISXB-627
Regression
No
Tap and Hold events of different Actions but the same Binding Path are logged after triggering the Hold event
Reproduction steps:
1. Open the attached “BugTestProject.zip“ project
2. Enter Play mode
3. Connect the Xbox controller
4. Hold down the right trigger of the controller for 1-2 seconds
5. Observe the Console
Expected result: “HOLD” event is triggered
Actual result: “HOLD” and “TAP” events are triggered
Reproducible with: 1.6.1, 1.7.0 (2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4), 1.8.0-pre.1 (2023.3.0a4)
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 11 Pro
Not reproduced on: No other environment tested
Notes: If the issue is not reproducible, repeat step 4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Errors during XML parse" warnings are thrown when building project for the Android platform
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
Add comment