Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.1.1f1
Issue ID
709478
Regression
Yes
Toggling child colliders of a kinematic rigidbody stops collision detection
Steps to reproduce:
1) Download attached project.
2) Open scene "ColliderSwapProblem" ("Assets/Scenes/").
3) Play the scene. (Open scene view to observe "Rigid Floor" game object)
4) Select "Rigid Floor" game object and set "Swap" to true in "Swap Colliders" script.
5) Cubes fall through even though one of "Rigid Floor" children with box collider is enabled.
Reproduced with 5.2.0b2 (45f46778b381), 5.1.2f1 (afd2369b692a) and 5.0.1f1 (5a2e8fe35a68)
Regression from 4.6.7p1 (662cf5676004)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment