Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b10
Issue ID
614188
Regression
Yes
Switching between clips on a button creates NullreferenceException
1. Create button
2. set transition to animation
3. auto generate animation
4. open animation window and switch from 'normal' to 'pressed' which results in error x 11:
NullReferenceException: Object reference not set to an instance of an object
UnityEditorInternal.AnimationWindowUtility.IsNodeLeftOverCurve (UnityEditorInternal.AnimationWindowHierarchyNode node, UnityEngine.GameObject rootGameObject) (at E:/release4.6ugui/Editor/Mono/Animation/AnimationWindow/AnimationWindowUtility.cs:58)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment