Search Issue Tracker
Duplicate
Votes
0
Found in
6000.1.0b5
6000.2.0a1
Issue ID
UUM-96462
Regression
Yes
[SW-unity-6-1] URP Point Lights flickering when moving or rotating the camera
Steps to reproduce:
1. Open the attached project "IN-93483_BugReport_New.zip"
2. Enter Play mode
3. Move the mouse cursor in different directions
4. Observe the Scene view
Expected result: The GameObject always receives lightning despite the position of the camera
Actual result: The GameObject stops receiving light when moving the mouse/camera
Reproducible in : 6000.1.0a3, 6000.1.0b5, 6000.2.0a1
Not reproducible in : 6000.1.0a2, 6000.0.37f1, 2022.3.57f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
-
Resolution Note:
Duplicate issue.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-85566
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #UUM-85566