Search Issue Tracker
Fixed
Fixed in 1.5.0-pre.2
Votes
0
Found in [Package]
1.4.4
1.5.0-pre.2
Issue ID
LOC-975
Regression
No
String Table marked as "Preload Table" doesn't preload asynchronously on load
How to reproduce:
1. Open the user-attached project “TestEmptyProject”
2. Click Build And Run
3. Observe the Player
Expected result: The String appears instantly because String Table was loaded during initialization
Actual result: String is loaded slower because the String Table begins to load only when a string is fetched from the Table
Reproducible with: 1.3.2 (2021.3.29f1, 2022.3.4f1, 2023.1.0a20), 1.4.4 (2021.3.29f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b4)
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Add comment