Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.6f1
Issue ID
1053188
Regression
No
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Press "C" to take the photo
4. Open the photo in an HMD 3D Viewer(e.g. Oculus 360 Photos)
Expected result: image is clear
Actual result: eye images are not in sync due to Stereo Convergence being set higher than it should be
Reproduced on 2018.1.7f1, 2018.2.0b10, 2018.3.0a1
Required API introduced in 2018.1
Verified FIXED 2018.3.1f1
Comments (2)
-
sumayamanzoor
Jun 27, 2018 13:30
[deleted]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2018.3):
This is fixed in 2019.1