Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.6f1
Issue ID
1053188
Regression
No
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Press "C" to take the photo
4. Open the photo in an HMD 3D Viewer(e.g. Oculus 360 Photos)
Expected result: image is clear
Actual result: eye images are not in sync due to Stereo Convergence being set higher than it should be
Reproduced on 2018.1.7f1, 2018.2.0b10, 2018.3.0a1
Required API introduced in 2018.1
Verified FIXED 2018.3.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2018.3):
This is fixed in 2019.1