Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
794579
Regression
No
[PlayableRefactor] OnStateEnter isn't called when entering state after re-enabling Animator
Steps to reproduce:
1. Open attached project
2. Open scene "root"
3. Run the scene and notice that OnStateEnter is called after Animator is activated. This is because transition had "Has Exit Time" enabled
4. Exit play mode. Select Main Camera and open animator window
5. Select transition between Start and Target and disable "Has Exit Time"
6. Run scene again
7. Notice that this time OnStateEnter isn't called after Animator is activated
Reproduced with: 5.2.4f1, 5.3.4p6, 5.4.0b18
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
KMQ_DDI
Oct 25, 2017 18:45
Reproduced with: 5.6.1p3 again, behavior as above, on enter fails if has exit time is not set.