Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b5
Issue ID
635631
Regression
Yes
ImageEffects (5.0regression): Standard Asset Image-fx components breaks if changed by component's script property
To Reproduce:
1. Open scene 'OnSecondaryCamera' in the attached project.
2. Chnage script property on the 'Blur' component in the 'Secondary Camera' gameObject to 'Fisheye'.
3. Notice the null/missing reference erros.
4. Try enabling the 'Fisheyey' component from the inspector, notice that this doesn't work and you get nullref exceptions when you click the checkbox.
3. This behavior can be reproduced with other effect as well, i.e. if you change back to blur it behaves the same. Fisheye (and other effects) can be added fine (and it works fine) as a new component.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment