Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1059197
Regression
No
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204
Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render objects from a particular scene
Could you explain how the sceneMask property works in ScriptableCullingParameters? I've experimented with setting different values on it and it seems to render objects from all scenes if the value is less than zero, or no objects if it's greater than zero.
Is it possible to use it to filter or cull objects based on their scene? Or alternatively could I modify or use a custom FilterRenderersSettings to filter by scene?
Thanks a lot for the help!
Tom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Add comment