Search Issue Tracker
Active
Votes
0
Found in
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1423032
Regression
No
SRP Batcher compatibility on a Shader breaks when Turning On "Alpha Clipping" and allowing Material Override on a Material
How to reproduce:
1. Create a new URP Template project
2. Download the HDRP package into the project
3. Create a new empty Shader Graph (Create -> Shader Graph -> Blank Shader Graph)
4. Open the newly created Shader Graph asset
5. Add HDRP and Universal to the "Active Targets" in the Graph Settings section
6. Expand "Surface Options" of HDRP in the Graph Inspector and Turn On "Alpha Clipping"
7. In the Graph Inspector navigate to Graph Settings and Turn On "Allow Material Override" of the Universal section
8. Save the Shader Graph Asset (Save Asset)
9. Create a new Material and assign the modified Shader Graph to it
10. Turn On "Alpha Clipping" in the Material settings of the Inspector window
Expected result: SRP Batcher is shown as Compatible
Actual result: "UnityPerMaterial CBuffer inconsistent size inside a SubShader (Universal Forward)" is thrown
Reproducible with: 12.0.0 (2021.2.0b1), 12.1.7 (2021.3.4f1), 13.1.8 (2022.1.4f1), 14.0.3 (2022.2.0a16)
Couldn't test with:
7.7.1 (2019.4.39f1) - No Graph Inspector which is required for reproduction
10.9.0 (2020.3.35f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0a21) - No "Allow Material Override" setting
Note:
- Closing and reopening the project fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment