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Votes

0

Found in

6000.0.21f1

Issue ID

UUM-82615

Regression

Yes

Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order

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Reproduction steps:
1. Open the attached “Blades of Lore - U6.0.19f - issue.zip” project
2. Open the “Rooms” Scene (Assets > Scenes)
3. Enter the Play mode
4. In the Game view press the “Create Room” button
5. Press the “Start Game” button
6. Press '3' on the numpad
7. Observe the spawned character in the Game view

Expected result: No GameObjects get clipped out
Actual result: GameObject in the characters hand randomly clips out

Reproducible with: 6000.0.19f1, 6000.0.21f1
Not reproducible with: 2022.3.47f1, 6000.0.18f1
Couldn’t test with: 2021.3.44f1 (Unfixable compiler errors)

Reproduced on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested

Note:
- Part of the wooden structure in the background which uses the same shader also gets clipped out

  1. Resolution Note:

    The issue seems to be with mixing 2D Sorting Order/Layer but also using DepthWrite/Test in RimLight shader. This can result in non-deterministic order of rendering and can result in artifacts.

    Would suggest either use URP-2D/Sorting Order/Layer
    [or]
    URP/Depth-Write

    The issue in the scene seems to be with MimicSprite in Mureal.Prefab rendered with RimLight shader (that has Z-Depth enabled). Disabling Depth-Write in RimLight shader or disabling the Object resolves the issue.

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