Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b18
Issue ID
798290
Regression
Yes
SpriteRenderer loses Material on first play
Steps to reproduce:
1) Download and open attached file "SpriteRenderTest".(I created a simple scene).
2) Drag and drop sprite from Project tab in to Hierarchy.
3) Press Play.
Result: Sprite Renderer loses and fails to render material.(see image attached "SpriteRendererFailure.png")
Note: If you will press Stop, change the Material to "Sprites-Default" in Sprite Renderer(see attached image "ApplyingMaterial.png") and press Play again, everything will be fine.
Regression starts from: 5.4.0b14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
This is a duplicate of issue #789063