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Votes
0
Found in
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
Issue ID
UUM-24701
Regression
Yes
"SpriteAtlas.GetSprite" causes an increase in memory usage when called too frequently
Reproduction steps:
- Open the user’s attached project “MemLeak_Project“
- Open “Assets/Scenes/SampleScene.unity“ Scene
- Enter the Play mode
- Open Profiler (Window > Analysis > Profiler)
- Observe slowly increasing memory usage
Expected result: Memory usage is not increasing
Actual result: Memory usage slowly increasing
Reproducible with: 2021.2.0b13, 2021.2.19f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a23
Not Reproducible with: 2020.3.43f1, 2021.2.0b12
Reproducible on: Intel MacOS Ventura 13.0
Note: The ”Scene Objects” field is constantly growing
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Resolution Note:
SpriteAtlas.GetSprite will always cause increase in memory as it clones the Sprite Object, this is expected. Calling the API frequently will hence cause a more noticeable memory increase
API Docs: https://docs.unity3d.com/ScriptReference/U2D.SpriteAtlas.GetSprite.html