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By Design
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.12f1
2023.3.0b9
Issue ID
UUM-64587
Regression
No
Sprite Renderer not rendering duplicated GameObject grey when using MaterialPropertyBlock
Reproduction steps:
1. Open the “TempProject.zip”
2. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
3. Enter Play mode and Enable the Frame Debugger
4. Observe the Game window of the 3rd frame and Draw Dynamic event in the Frame Debugger window (Camera.Render > Drawing > Render.TransparentGeometry > RenderForward.RenderLoopJob > Draw Dynamic)
Expected result: Both trees are rendered gray and there’s nothing of note in the Frame Debugger window
Actual result: Only one of the trees is rendered gray and “Why this draw call can’t be batched with the previous one
Objects have different MaterialPropertyBlock set.” message is shown in the Frame Debugger window
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Reproduced on: macOS Sonoma 14.3 (Intel), Windows 11 (22H2), macOS 13.2.1 (M2) (by user)
Notes:
- Also reproducible in Player
- If the issue does not reproduce restart the Editor
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Resolution Note:
If different set of values are set in the MaterialPropertyBlock, it will break batching even if the same object is being to call SetPropertyBlock. This is By Design.