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Votes
0
Found in
5.3.2p3
Issue ID
782870
Regression
No
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce:
1. Download and open attached project "UnityPlayground.zip"
2. Open scene "test"
3. Play the scene, open Frame Debugger (Window -> Frame Debugger) and enable it
Actual result: Notice that under "RenderPrePass.Light" there are two draw calls for one spotlight, one of which is uses "InternalErrorShader" and is not being rendered
Expected result: Single draw call for one spotlight
Tested and reproduced in:
Windows 10
Unity 5.2.4p1, 5.3.4p2, 5.4.0b13
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