Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.0b5
Issue ID
693572
Regression
No
[SpeedTree] Prefab Materials saved in root folder after import
To Reproduce:
1. Save an SPM file to /Assets folder.
2. Observe that after it is imported all of the textured (except LOD) are saved in the root folder (the same one as the prefab)
Shouldn't they be placed in the "[PrefabName] Materials" folder?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment