Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
858460
Regression
Yes
Some Textures are wrongly imported and interpreted as Single Channel Cube maps
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As a result, the preview is incorrect. In Unity 5.4 and earlier this asset is imported correctly.
Steps to reproduce:
1. Create a New Project
2. Import User's attached Unity Package "6_0_RC_VuforiaCar.unitypackage"
3. Check the settings of Editor/QCAR/TargetsetData/6_0_RC_VuforiaCar/768d7a96d00242959c522796fa984af4_preview.jpg (Inspector Tab)
4. Note that Texture Type is set to"Single Channel" and Texture Shape is set to "Cube"
Result: Texture preview is incorrect.
Reproduced with: 5.6.0a6, 5.5.0p1.
Not reproduced with: 5.4.3p3, 5.3.7p2.
Note: Setting the type to "Default" and "2D" fixes the issue and the preview is correct.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment