Search Issue Tracker
Won't Fix
Won't Fix in 6000.2.X
Votes
0
Found in
6000.0.17f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78953
Regression
No
Some Post Processing shaders are not applied in Player
How to reproduce:
1. Open the “IN-83131_repro“
2. Open the “New Scene“
3. Enter Play Mode and observe the Game view
4. Select File → Build and Run
5. Observe the Player
Expected result: Game view and Player look the same
Actual result: Player has more exposure
Reproducible with: 6000.0.17f1
Could not test with: 2021.3.43f1 (crashes), 2022.3.44f1 (could not resolve errors)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: If the project fails to Build, clear the console and try again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note:
Internal GUI shader (used by the editor windows) has been overridden by the user with an incorrect shader that does not do srgb conversion correctly.
Remove
Assets/Internal-GUITextureBlit.shader
Assets/Internal-GUITextureClip.shader
Assets/Internal-GUITextureClipText.shader
and restart the editor to fix the issue.
Resolution Note (6000.2.X):
Internal GUI shader (used by the editor windows) has been overridden by the user with an incorrect shader that does not do srgb conversion correctly.
Remove
Assets/Internal-GUITextureBlit.shader
Assets/Internal-GUITextureClip.shader
Assets/Internal-GUITextureClipText.shader
and restart the editor to fix the issue.