Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f1
Issue ID
851492
Regression
No
[SinglePassStereo] Render viewport scale and single pass scaling incorrect and does not clear gfx buffer
2. How we can reproduce it using the example you attached
1) Open the ViewportScene
2) Enable Single pass stereo
3) enabled Oculus SDK
4) Enter playmode
5) Click the gameview to change the viewport scale
6) Observe the game view scale incorrectly and fail to clear gfx buffer
note:
The repro above is with forward rendering,
With Deferred rendering, the gfx buffer is cleard but the scaling is still wrong.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #817835