Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0a6
Issue ID
946738
Regression
No
[Shuriken] Transition from positive to negative velocity in Velocity over Lifetime leads to jagged particle movement
Steps to reproduce:
1) Download attached project '2017.3-ExampleProject-ParticleSystemImprovements .zip' and open in Unity
2) Open 'Vortex' scene and select Vortex particle system in the Hierarchy window
3) Observe the Scene view and you will see that transition from positive to negative velocity leads to jagged particle movement
Expected result: Smooth transition between positive to negative velocity
Actual result: Transition between positive to negative velocity leads to jagged particle movement (check attached gif 'JaggedParticleMovements.gif')
Reproduced with:
2017.3.0a2, 2017.3.0a7
Note:
Speed Modifier in the Velocity over Lifetime module was introduced in 2017.3
Unity crashed while opening in 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment