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Fixed in 2021.3.33f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a8
Votes
0
Found in
2021.3.10f1
2022.2.2f1
2023.1.0b2
2023.2.0b10
2023.3.0a7
Issue ID
UUM-26410
Regression
No
Shadowmask Mode property affects shadow rendering when using Baked Indirect
Steps to reproduce:
- Download and open attached project ([^HDRP-Bug-MissingRealtimeShadows.zip])
- Open OutdoorsScene
- Select Sun GameObject
- Under Shadows header, set its Shadowmask Mode to Shadowmask
- Open Lighting window (Window > Rendering > Lighting)
- Set Lighting Mode to Baked Indirect
- Click on Generate Lighting
Expected result:
- Sphere still casts a realtime shadow on the plane, regardless of the Shadowmask Mode chosen when using Baked Indirect
Actual result:
- Sphere no longer casts a realtime shadow after baking lighting (see attached screenshots)
Notes:
- Reproduces in 2021.3.10f1, 2022.2.2f1, 2023.1.0b2
- Reproduces with all mixed light types
- Mixed light behavior in Baked Indirect should be identical to that when Shadowmask Mode is set to Distance Shadowmask
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Resolution Note (fix version 2023.3):
Fix verified in 2023.3.0a8