Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
11.0.0
Issue ID
1304277
Regression
No
Shadow Caster 2D Component's Self Shadows are still shown when Self Shadows is disabled and Enter Play Mode Options is enabled
How to reproduce:
1. Open the user's attached "Seeker.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the shadows on the two square GameObjects in the Game view
Expected result: No Self Shadows are on the square GameObjects
Actual result: Self Shadows are still shown on the square GameObjects
Reproducible with: 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.2f1), 11.0.0 (2021.1.0b2, 2021.2.0a1)
Note:
- In 11.0.0 URP Self Shadows are not shown at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note (fix version 12.0.0):
Fix for this issue available on Unity 2022.1.0a8 and above