Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0p5
Issue ID
944290
Regression
No
Shaders in scene view get disabled based on camera rotation
Steps to reproduce:
1. Open attached project "SceneViewShader.zip"
2. Either move the scene view around or rotate the Main Camera along the Y axis
3. At some point the Cube will turn white.
Expected: Either one or the other state is shown. The cube should not change texture based on the position of the Scene view/Main Camera
Actual: At some point the Cube switches from one rendering appearance to another if you position the Scene view or the Main Camera in a special way
Reproduced on:2017.3.0a5, 2017.2.0b8, 2017.1.0p5, 5.6.3p1
Note: Enabling GPU instancing on the shader of the material of the cube will lock in the white transparent mode of the cube.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment