Search Issue Tracker
Fixed
Fixed in 6000.0.X, 6000.0.23f1
Votes
0
Found in
6000.0.11f1
Issue ID
UUM-76531
Regression
No
ShaderGraphs DefaultHeatmapValues Asset does not have HDRP specific Nodes added by default
Steps to reproduce:
- Create a High Definition 3D Project
- Navigate to Edit > Project Settings... > ShaderGraph
- In the field "Custom Values" add the "DefaultHeatmapValues" Asset
- Right click the field and select "Properties" and observe the Asset's custom editor
Actual results: "This Project contains nodes that are not listed in this Heatmap Values Asset. Refresh the node list to generate entries for them." info text and the "Refresh Node List" button are immediately presented to the user
Expected results: The templates Assets are all up to date and ready for use
Reproducible with versions: 2023.3.0a10, 6000.0.11f1
Not reproducible with versions: 2021.3.40f1, 2022.3.38f1, 2023.3.0a9
Tested on (OS): Windows 11
Notes:
This is a new feature introduced in Shader Graph from 2023.3.0a10
Built-In and URP Projects are not missing Nodes in the Default Heatmap Asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment