Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
6.7.1
Issue ID
1161858
Regression
No
Shadergraph's Blackboard and Preview panels are not rendering any content while Graphics API is set to OpenGL
How to reproduce:
1. Open attached project "Blank Shadergraph Panel.zip"
2. In the Editor, make sure that Edit -> Project Settings -> Player -> Other Settings -> Graphics API is set to OpenGLCore
3. In the Hierarchy window, select "Separate Normal Standard" shader
4. In Shader Graph window, observe the Blackboard and Preview panels
Expected result: the contents of Blackboard and Preview panels are rendered/visible
Actual result: the contents of Blackboard and Preview panels are visually invisible
Reproducible with: 2019.1.9f1 (5.2.3, 5.7.2), 2019.3.0a1 (6.7.1), 2019.3.0a2 (6.7.1), 2019.3.0a8 (6.7.1)
Not reproducible with: 2018.4.3f1 (4.10.0) could not fully test due to only "Separate Normal Channel" shader opening up (other shaders are opened by the Visual Studio with some errors instead of the Shader Graph window)
Could not test with: 2017.4.29f1 LWRP and Shader Graph was not yet implemented
Workarounds:
1. Do not use OpenGL Graphics API with Shader Graph
2. Update the Shader Graph window by docking/re-docking it to the Editor (may crash, depending on the Unity version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
HDRP: does not support OpenGL Graphics API
Verified in URP: 9.0.0/2020.2