Search Issue Tracker

Fixed in 7.1.1

Votes

0

Found in [Package]

5.1.0

Issue ID

1167144

Regression

No

[ShaderGraph] WorldSpacePosition and WorldSpaceViewDirection in shader code are not updated correctly

Package: Shader Graph

-

To reproduce:
1) Open the attached project
2) Open VertexOffset.shadergraph
3) Right-click PBR Master node, click Copy Shader
4) Paste it out in a code editor

Result: "WorldSpacePosition" and "WorldSpaceViewDirection" are not updated after WorldSpacePosition is calculated. They are still the value before displacement and passed to fragment program to calculate lighting.

Reproduced in 2019.1.0b1, 2019.1.9f1, 2019.3.0a9
Reproduced in ShaderGraph 5.1.0 and 6.5.2

Add comment

Log in to post comment