Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.40f1
2022.3.39f1
6000.0.11f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-76031
Regression
No
[ShaderGraph] Sticky Notes title and body have no character limit validation which causes VisualElement errors
Steps to reproduce:
- Open a URP Unity Project
- Create a new Shader Graph asset in your assets via Create > Shader Graph > URP > Lit Shader Graph
- Open your new Shader Graph asset by double clicking on it
- Create a new Sticky Note in the context menu (right click > Create Sticky Note)
- Copy this generated 100 paragraphs of Lore Ipsum text: [https://loremipsum.io/generator/?n=100&t=p]
- Paste the text into either the title or body of the Sticky Note in the Shader Graph window
Actual results: All the text is pasted. The Sticky Note encounters visual issues with the note not rendering correctly, and the Console gives VisualElement errors
!image-2024-07-17-11-55-04-106.png!
Expected results: Sticky Notes have a character limit and this is not exceeded
Reproducible with versions:
- 6000.0.11f1
- 2022.3.39f1
- 2021.3.40f1
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 11
Notes:
- After the VisualElement error affects the Sticky Note, it becomes tricky to reset the Sticky Note without deleting it and re-creating it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note:
There are no fixes planned for this Bug
Resolution Note:
There are no fixes planned for this Bug