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Won't Fix

Votes

0

Found in [Package]

7.1.1

10.8.1

12.1.4

13.1.2

14.0.2

Issue ID

SGB-4

Regression

No

[ShaderGraph] SphereMask node should output only float

Package: Shader Graph

-

Steps to reproduce :
- In shadergraph, create a "Sphere Mask" node
- Create float and Vector2/3/4 nodes
- Try assigning each of the to the "Coords" input of the "Sphere Mask" node

Result:
The output of the "Sphere Mask" node matches the dimension of the input

Expected:
The output of the "Sphere Mask" node should always be float

Notes:
As example, it should behave like the "Distance" node.
Not a big issue by itself, but probably maybe a small possible optimisation ?

Reproduces with: Shadergraph 10.8.1 & 12.1.4 (others were not tested)

  1. Resolution Note:

    We agree with the requested change and will keep this improvement in consideration for a future refresh. As it doesn't represent a risk to users and isn't a priority, we won't be addressing this as a bugfix in the near future.

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