Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
12.0.0
Issue ID
1323618
Regression
No
ShaderGraph selection pass ignores alpha clipping
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScene scene
2. In the Hierarchy window, select Plane (built-in) (1) and observe the selection outline in the Scene view
Expected result: selection outline follows the cutout pattern
Actual result: selection outline goes around the entire object
Reproducible with: 7.5.3 (2019.4.22f1), 10.4.0 (2020.3.1f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a10)
Could not test with: 2018.4.32f1 (could not downgrade)
Notes: When trying to select the object which is behind the object with alpha clipping, it is selected only when clicked twice
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
- Packman: "My Assets" filters section doesn't rescale on filter sections collapse
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b2 (12.0.0)
Alpha clipping should now be considered in the selection and picking passes for URP Shader Graphs.