Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.0.1
Issue ID
1176268
Regression
Yes
Shadergraph: input fields get cut off after minimizing and maximizing, become unusable
Tested Unity version: 2019.3.0a12 (856a59fec312)
Does not reproduce in Unity version 2019.2.1f1, Shadergraph version 6.9.1
How to reproduce:
1. Create a new project
2. Add Universal RP package to the project (7.0.1)
3. Create a new shadergraph file and open it
4. Create a "Input > Basic > Vector 1" node
5. Create a "Math > Round > Step" node
6. Plug the "Out" of the Vector 1 node into the "Edge" of the Step node
7. Minimize the step node (the downwards arrow on the upper right of the node)
8. Un-Minimize the step node
Expected behavior: the input value section of the node should remain usable
Actual behavior: the input value section of the node (to the left of In(1)) will become clipped and be impossible to use until the Shadergraph window is closed and re-opened (see image)
Notes: This problem does not only happen for the Step node, it happens with almost any node with multiple inputs, after plugging something into one of the inputs and then minimizing and maximizing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment