Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.3.1
Issue ID
1259583
Regression
No
[Shadergraph] Enum keyword display names and number of entries changing has no effect on materials after first material is made
Repro steps:
1. Create a universal lit / PBR graph
2. Create a new Enum keyword
3. Save the graph
4. Create a material with the shadergraph
5. Go back into the graph and rename the entries, and add an entry
6. Look at the material
Expected result: the enum will change
Actual result: not only will the enum not change, creating new materials is not a workaround. The only way to work around this that I've seen is to recreate the enum keyword.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
This is a duplicate of issue #1176077