Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1218594
Regression
No
[Shadergraph] Changing mode of color property from HDR to Default does not clamp values
Reproduces on Master (bcdb37f295) and 4.10.0
Repro steps:
1. Use Universal RP
2. Create a PBR Shader
3. Create a Color property
4. Set the Color mode to HDR
5. Plug the Color property into Albedo
6. Edit color, set the color intensity to 10
7. Set the color mode of the property to default
Expected result: the values become clamped and the shading of the sphere returns to normal
Actual result: the shading of the sphere is still blown out, and does not go back to normal until the color property is edited and changed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Consistent with rest of Unity