Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
5.0.0
Issue ID
1102620
Regression
Yes
[ShaderGraph]BlackboardProvider.cs uses int instead of float value by default when building InputField, fails in compilation
Steps to reproduce:
1. Create a new project
2. Import ShaderGraph package 5.1.0 or 5.0.0.
3. Wait for compilation to complete:
Result: (48)/Library/PackageCache/com.unity.shadergraph@5.1.0/Editor/Drawing/Blackboard/BlackboardProvider.cs(103,53): error CS0029: Cannot implicitly convert type `int' to `UnityEngine.UIElements.StyleLength'
Reproduced with ShaderGraph 5.0.0
Not reproduced with ShaderGraph 4.2.0
Fix: change the offending lines value from 0 to 0.0f
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
Im afraid this particular editor build is incompatible with this package version. Unfortunately a lot of the alpha period is likely to be rough in this regard as we make the final API changes needed for bringing SRP, LWRP and Shader Graph out of preview in 2019.1.
Rest assured this issue does not reproduce with our latest internal versions (Git master and 2019.1.0a11). Things should stabilize early in our beta cycle. Thanks for your patience.