Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.3f3
Issue ID
549378
Regression
No
Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) which should have plenty.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment