Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.3.3f1
Issue ID
598685
Regression
No
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on:
Amazon Kindle Fire (blaze, first generation) with Android 2.3.4
Not reproduced on:
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.3.3f1 (c8ca9b6b9936)
Unity Version 4.3.4f1 (e444f76e01cd)
The user was also able to reproduce this issue on the Samsung Galaxy Tab 2 10.1 inch (GT-P5110)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment