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Fixed in 2021.3.46f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 7000.0.0a7, future release
Votes
36
Found in
2021.3.44f1
2022.3.50f1
6000.0.10f1
6000.1.0a1
Issue ID
UUM-75264
Regression
No
Shader cache is not used when building the Player repeatedly
Reproduction steps:
1. Open the attached “BugReportWireframe.zip“ project
2. Go to “File → Build settings“
3. Press the arrow on the right side of the “Build“ button and select “Clean build“
4. Once the build finishes, build the project again
5. Once the second build finishes, open the “Editor.log” file
6. Search for “Compiling computer shader “StpTaa““ (CTRL+F)
7. Observe what is in the following 4 lines
Expected result: “Local cache hits 16, remote cache hits 0, compiled 0 variants“
Actual result: “Local cache hits 1, remote cache hits 0, compiled 15 variants“
Reproducible with: 6000.0.10f1
Could not test with: 2021.3.40f1, 2022.3.37f1 (Could not resolve package errors)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- The description for where to find the “Editor.log” is found here: https://docs.unity3d.com/Manual/LogFiles.html
- Could not test for regression due to package errors when downgrading the project
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Resolution Note (fix version future release):
Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.
Resolution Note (fix version 6000.1):
Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.
Resolution Note (fix version 6000.0):
Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.
Resolution Note (fix version 2022.3):
Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.
Resolution Note (fix version 2021.3):
Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.