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Fix In Review for 2021.3.X, 2022.3.51f1, 6000.0.24f1, 6000.1.X

Votes

34

Found in

2021.3.44f1

2022.3.50f1

6000.0.10f1

6000.1.0a1

7000.0.0a1

Issue ID

UUM-75264

Regression

No

Shader cache is not used when building the Player repeatedly

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Reproduction steps:
1. Open the attached “BugReportWireframe.zip“ project
2. Go to “File → Build settings“
3. Press the arrow on the right side of the “Build“ button and select “Clean build“
4. Once the build finishes, build the project again
5. Once the second build finishes, open the “Editor.log” file
6. Search for “Compiling computer shader “StpTaa““ (CTRL+F)
7. Observe what is in the following 4 lines

Expected result: “Local cache hits 16, remote cache hits 0, compiled 0 variants“
Actual result: “Local cache hits 1, remote cache hits 0, compiled 15 variants“

Reproducible with: 6000.0.10f1
Could not test with: 2021.3.40f1, 2022.3.37f1 (Could not resolve package errors)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Notes:

* The description for where to find the “Editor.log” is found here: [https://docs.unity3d.com/Manual/LogFiles.html|https://docs.unity3d.com/Manual/LogFiles.html|smart-link]
* Could not test for regression due to package errors when downgrading the project

  1. Resolution Note (fix version 6000.1):

    Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.

  2. Resolution Note (fix version 6000.0.24f1):

    Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.

  3. Resolution Note (fix version 2022.3.51f1):

    Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.

  4. Resolution Note (fix version 2021.3):

    Fixed a bug that caused compute shader compilation logs to report only a single variant found from the cache even if in reality all of the variants were loaded from the cache.

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