Search Issue Tracker
Fixed
Fixed in 1.0.6
Votes
0
Found in [Package]
1.0.5
Issue ID
BEHAVB-89
Regression
No
Setting enum values in blackboard not respecting assigned values.
Steps to reproduce:
1. In a behavior graph create a new enum via the blackboard menu. Create a few fields but assign bitflag values (1, 2, 4, 8).
enum EEnum
{
None=0,
A=1,
B=2,
C=4,
D=8
};
2. In SetBlackboardVariableValueCommandHandler put a breakpoint in Process and set the blackboard value to A, B, C or D.
3. Observe that command.Value is the index of the element in the enum value as it is the value of the item in the dropdown. This is immediately written to the variable and so does not represent the value assigned.
\\
Reproducible with versions: All
Not reproducible with versions:
Can’t test with versions:
\\
Tested on (OS): N/A
\\
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.0.6):
Fixed choosing an enum value from a blackboard variable dropdown not mapping correctly to assigned enum values.