Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.0
Issue ID
UVSB-2465
Regression
No
Serialized abstract class that inherits from Monobehaviour doesn't show up as Type when creating a new Visual Scripting variable
Reproduction steps:
1. Open project “UVS Playground”
2. Open Scene “SampleScene”
3. Select “GameObject” GameObject in the scene
4. Name and add a new variable in the Variables component through the Inspector window
5. Search for “AbstractBaseClass” in Type
Expected result: The “AbstractBaseClass” shows up and can be selected
Actual result: The “AbstractBaseClass” is nowhere to be found
Reproducible with: 1.8.0 (2021.3.18f1, 2022.2.5f1, 2023.1.0b2)
Couldn’t test with: 2020.3.44f1 (Visual Scripting wasn't introduced yet)
Reproducible on: macOS Catalina 10.15.7 (Intel)
Comments (2)
-
stevenkelly619
Feb 05, 2023 20:53
trying this asap thanks https://hiphop.okaywap.com/#github.com
-
PanthenEye
Feb 05, 2023 20:16
But you don't filter out List<AbstractBaseClass>. So the filter is then faulty assuming abstract Monobehaviour is not supported by UVS.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
- [Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
With the delivery of our latest release, we are now focusing on investigations and discovery to better determine how UVS needs to evolve to deliver on our broader goals, as well as being the right solution for future production needs. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Latest release: https://docs.unity3d.com/Manual/com.unity.visualscripting.html
Roadmap: https://unity.com/roadmap/unity-platform/gameplay